A Few Texturing Examples
By Ian Hollidae, 2025/01/27
A while back I wrote a post, Shooting for Textures, in which I offered some thoughts about the process of using a camera, as opposed to a generator, to create X3D textures. At the time, I decided not to include examples of what I was doing mainly because it wasn't a tutorial. I've come to believe that was a mistake. So instead of making a large revision of the original post, I'll just make a short post about upcoming texturing examples I intend to share.
The fact of the matter is, texturing is a sub-project of the larger X3D project I'm doing. Texturing clearly has its own set of creative processes to go through in order to even be usable in the larger project. I'll even include a downloadable zip file for anyone who wants to try the textures out.
In the future, maybe I'll post other types of textures such as SVG Path generated patterns, especially if X3D adopts SVG as an image format. For now, we'll see how photos work out.
Tags: Textures